Obscura
an immersive experience at MOHAI

Obscura

Overview

In collaboration with the Museum of History and Industry, my team and I designed an immersive museum experience that explores the story and photography of Wayne Wong as he journeyed through Japan in the aftermath of World War 2.

The exhibit leverages virtual reality and eye tracking to create a personalized experience for viewers as they journey through Wayne's images. Currently in development at MOHAI in Seattle.

My Role

I led the team's vision, research, storyboarding, prototyping, and stakeholder presentations from the beginning of the project till final negotiations and implementation.

Duration: Ongoing since Feb 2024

Experience Design
Storytelling
VR Prototyping

Contribution

  • Facilitated interviews with community members

  • Created storyboards involving multi sensory stimuli

  • Created physical prototypes for a bespoke VR device

  • Prototyped procedural VR experience in Unity

  • Tested prototype including Tobii eye tracking

  • Presented live demo to museum leadership

Team

Hridae Walia (Me) - Interaction Designer

Asa Symons - Interaction Designer

Caiya Wiltshire - Interaction Designer

Nick Hallin - Interaction Designer

Deliverables

Vertical Slice Demo

Design Documentation

VR Prototypes

Research Reports

Tools

Figma

Unity

TouchDesigner

what are you doing here?

go look at a case study.