Obscura
an immersive experience at MOHAI
Obscura
Overview
In collaboration with the Museum of History and Industry, my team and I designed an immersive museum experience that explores the story and photography of Wayne Wong as he journeyed through Japan in the aftermath of World War 2.
The exhibit leverages virtual reality and eye tracking to create a personalized experience for viewers as they journey through Wayne's images. Currently in development at MOHAI in Seattle.
My Role
I led the team's vision, research, storyboarding, prototyping, and stakeholder presentations from the beginning of the project till final negotiations and implementation.
Duration: Ongoing since Feb 2024
Experience Design
Storytelling
VR Prototyping
Contribution
Facilitated interviews with community members
Created storyboards involving multi sensory stimuli
Created physical prototypes for a bespoke VR device
Prototyped procedural VR experience in Unity
Tested prototype including Tobii eye tracking
Presented live demo to museum leadership
Team
Hridae Walia (Me) - Interaction Designer
Asa Symons - Interaction Designer
Caiya Wiltshire - Interaction Designer
Nick Hallin - Interaction Designer
Deliverables
Vertical Slice Demo
Design Documentation
VR Prototypes
Research Reports
Tools
Figma
Unity
TouchDesigner
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